Limited ammunition: Wild shooting around is not rewarded.
Features of Resident Evil 6 Complete Pack: It remains a product that can be enjoyed, but it is good to clarify that it is now a Tps, of Resident Evil there is only the fanservice. Personally, we would have focused more on the diversification of the 4 points of view – where some interesting idea has been put in place anyway – trying to innovate with more reasoning. The last Boss then stylistically did not convince us at all. That leaves us perplexed are some game-design choices: why limit ammunition even in the “military” campaign if all the traits are typical of a shooter full of opponents and without, among other things, also the tension of the other campaigns? Why is the undead on the ground invulnerable if they don’t “wake up” first? And why add those Karate moves that way? At least they limited them by stamina. Capcom recovers game data and could set up an analysis to better frame the vision of their iconic saga, however, the risk is that of not being able to satisfy anyone due to a marked lack of differentiation. 4 campaigns and as many different approaches to try to understand what the players want? The move on paper is interesting, with R.E.